How Shipper works
A coin launched here has a mission: buy a product, ship it to a recipient, repeat. The money comes from the coin's own pump.fun creator fees, and every order is posted in public with its cost, its retailer confirmation and its tracking.
How it works
- The deployer writes a mission. Up to five products from one retailer, how many units per package, who receives them, and why. Product links are checked live for price and stock.
- The coin launches on pump.fun from the deployer's own wallet. In the same transaction its creator fees are pointed at a vault that belongs to that coin.
- An admin reviews the mission: the products against the rules, and the recipient's address. Until it's approved nothing ships; the vault just fills.
- The coin trades, and fees fill the vault. The funding bar on the coin's page shows how close the next package is.
- When the vault covers a package, it's ordered. The price is checked again right before ordering, and the order carries a price cap.
- The proof is public. The order, what it cost, the retailer's confirmation and the carrier's tracking link go on the coin's page and the shipments feed.
The fee split
pump.fun pays a coin's creator a fee on every trade. For a coin launched here those fees are shared between two wallets, set on chain when the coin is created:
| Share | Goes to | For |
|---|---|---|
| 85% | The coin's mission vault | Packages. One vault per coin, never mixed with another coin's. |
| 15% | Shipper | Running the site: the retailer ordering service, reviews, support. |
The deployer's wallet gets none of it. pump.fun lets a coin's fee split be set once, so it can't be changed later, by the deployer or by us. You can read any coin's split on its page under Details, or on pump.fun.
Launching costs the deployer Solana's network cost (about 0.015 SOL) and a one-time deposit of 0.003 SOL into the coin's vault. The deposit is there because pump.fun can't pay fees to a wallet that has never held SOL.
What a package costs
The funding bar's target is the cost of one package:
The buffer is there because prices move, and so does SOL, between the moment a package looks funded and the moment it's ordered. Prices are re-checked every 30 to 60 minutes and once more right before ordering. Whatever the buffer doesn't use stays in the coin's ledger for its next package.
A package's items must come to at least $15: below that, shipping and fees eat most of what the coin earns.
Orders and tracking
Every order moves through the same states, and the site shows which one it's in:
- Price cap. Each order is placed with a maximum price. If the retailer's total comes in above it, the order fails instead of overspending the vault.
- Failures. If an order fails (price over the cap, out of stock, the address is rejected), it goes back in the queue and is tried again later. After three failures the mission is paused and a notice appears on the coin's page.
- Refunds. If an order is cancelled or returned, the money goes back to that coin's ledger, not to Shipper.
- Counting. A package counts as shipped once a carrier has it.
Each coin's page has a fee ledger: fees in, the platform's cut, swaps from SOL to dollars, what each order cost, and refunds.
Rules
These keep “ship something funny” fun. A mission that breaks them isn't approved, and one that turns out to break them later is paused.
Who can receive packages
- Organizations and businesses at a public address: shelters, schools, offices, shops, charities, libraries.
- No private residences. No named individuals. Not a person's home, and not a person at their workplace.
- United States only, for now.
- Every new mission waits for an admin to check the address before anything ships.
What a mission can say
- No threats, harassment, hate or sexual content, and no missions meant to punish, pressure or bury a recipient.
- No phone numbers, email addresses or other contact details in the public text.
- Admins can pause any mission, and can edit its public text.
What can't change
- A mission is locked once the coin launches. The deployer can set a new mission only after the current one is over.
Prohibited items
Product links are checked when a mission is written, and again every time prices are refreshed.
| Never | Including |
|---|---|
| Weapons and parts | Firearms and their parts, knives made as weapons, stun guns, pepper spray, body armor |
| Ammunition | Rounds, shells, powder, reloading supplies |
| Alcohol | Beer, wine, spirits |
| Tobacco and vapes | Cigarettes, cigars, nicotine pouches, e-cigarettes and liquids |
| Drugs and paraphernalia | Cannabis and CBD products, kratom, pipes, grinders, nitrous chargers |
| Adult items | Sex toys and explicit material |
| Hazardous materials | Fireworks, fuels, strong acids, poisons |
| Gift cards and cash equivalents | Gift cards, prepaid cards, game currency, bullion, lottery tickets |
| Anything the retailer restricts | Or that the ordering service won't place |
Recipient opt-out
Received a package you didn't expect? The packing slip has a short link on it, starting with /o/. Open it and press one button, and the shipments stop. You don't need an account or a wallet, and you don't have to say why.
No packing slip to hand? Write to us with the name and address the package came to.
Opting out stops every coin shipping to that address, cancels orders that haven't reached a retailer yet, and prevents any new mission from naming that address. A package that has already shipped can't be recalled; you can refuse it or keep it, as you prefer.
When a mission ends
A mission ends when it reaches its goal, when it's cancelled, or when its recipient opts out. The coin keeps trading, and its fees keep arriving in the vault. What happens to them was chosen by the deployer at launch:
| Policy | What happens |
|---|---|
| Roll over | The vault waits for the next mission the deployer sets for the coin (which is reviewed like any other). |
| Buy back | The vault buys the coin itself on the open market and burns it. |
Questions
Is buying a coin a donation?
No. It's a trade, in a memecoin, and its price can go to zero. Packages are paid for by the creator fees on trades, not by holders. Nothing here is tax-deductible or financial advice.
Does the recipient know about the coin?
Not necessarily. Recipients aren't partners of Shipper or of any coin, and naming one isn't an endorsement by them. The packing slip tells them who sent the package and how to stop more from coming.
Can the deployer take the money?
No. The vault is controlled by Shipper's order system, and only spends on the mission's products (or, for the buy-back policy, on burning the coin). The deployer's wallet isn't a fee recipient.
What if a product is discontinued?
Orders fail, the mission pauses after three tries, and an admin looks at it. The mission can be cancelled, which lets the deployer set a new one; the vault carries over.
What does “Test mode” mean?
The site is connected to a sandbox: orders are simulated, nothing is bought and nothing ships. Shipments made in test mode are marked test and aren't counted in the site's totals once real orders exist.